Mock It Up! 9 Tools for Learners to Design, Blueprint, and Visualize Their Innovations

“Proper perspective brings about clear direction.” – Mike Anthoni, Author of The Blueprint One way to truly inspire innovation is to send students on learning missions or challenges to invent or imagine a new app, vehicle, machine, building, or system that solves a problem. I’ve sent students on missions to imagine a house or vehicle for people […]

10 Types of Digital Activities to Engage Teenagers

“The adolescent mind is essentially a mind or moratorium, a psychosocial stage between childhood and adulthood, and between the morality learned by the child, and the ethics to be developed by the adult” (Erikson, 1963, p. 245). I began teaching teenagers in 2004 in Texas. I really enjoy teaching teenagers and supporting them in becoming […]