Offline Activities with Mobile Devices

“You can see an evident shift from formal curriculum-based learning to informal just-in-time learning, and this is just the beginning!” ~ Pooja Jaisingh

Integrating technology in the classroom does not mean you need an Internet connection. Even without an Internet connection students learn a lot with mobile devices, laptops, and other technologies. Simple cell phones come with the ability to take photos, create videos, record audio, text, and take notes. Students carry these powerful learning tools in their pockets and can capture the learning all around them. Educators can help students experience learning all around them by sending students on learning missions. This summer I will be publishing my new book, Hacking Digital Learning Strategies: 10 Ways to Launch EdTech Missions in Your Classroom, which describes the process of teaching with learning missions in more detail. Below are activities and tips to get you started. Feel free to download the slides and share them with your staff.

Get your copy of my books, The 30 Goals for Teachers or Learning to Go. Ask me about training your teachers, [email protected]!

Activities

  • Commercial Advertisements– Divide students in small groups to create a short video advertisement. Check out some previous students’ video commercials here.
  • Book Trailers– students create a short video highlighting the best points of a favorite book.
  • Movie Trailers– students invent the next summer movie blockbuster and create a movie trailer of this movie. Find a lesson plan, handouts, and a rubric in my book, Learning to Go.
  • Show N Tell with a Cell– students show pictures they took on their devices to their peers and have a discussion of where they took the picture, what it is about, etc. You can give students topics. For example, if you teach math, you can tell them to bring in an image that represents various geometric shapes. If you teach science, the image can represent a concept such as centrifugal force. Find a lesson plan and digital handouts in my book,  Learning to Go.
  • Show N Tell Image Story– a follow-up activity is to have students take the images from their group. See some of my previous students’ image stories here.
  • Visual Vocabulary– each week the students take photos or record a video representing the concepts and vocabulary for the unit. When they are connected to the Internet they can add to a Padlet or the class virtual learning environment (VLE). If you are working with no Internet connection, then students upload the images to a class laptop when they have time and you can upload it to the class VLE. Check out an example here.
  • Emoji Word Problems– Students can work in pairs and transform word problems, quotes, or describe events in emoji form then get other peers to guess the emoji.
  • Emoji Writing Prompts– Students can share a set of 5 emojis that their partners must write a short poem or story about.
  • How-to Videos– each student creates a video teaching the class in a how-to video. Discover more about this idea in my new book, Hacking Digital Learning Strategies. Each student can demonstrate cooking a favorite meal or snack. Cooking is a great way to teach STEM.
  • Field Research– students observe an object, environment, or animal and documents what they have learned. Google Apps and Evernote can be downloaded and used offline. These are great apps to conduct field observations.
  • Conducting interviews and reporting the news are learning missions outlined in my new book, Hacking Digital Learning Strategies.
  • Play I Spy with my Mobile Device, which is in my book Learning to Go! Students take close-up images representing vocabulary. Their peers try to guess what the image represents.

Challenge: Try one of these activities to get students learning with their mobile devices. Keep these ideas in mind as a backup plan when the Internet runs out.

If you enjoyed these ideas, you may want to get your copy of The 30 Goals for Teachers or my $5.99 ebook, Learning to Go, which has digital/mobile activities for any device and editable/printable handouts and rubrics.
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